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The Object Timer Event

Element

Function

Timer Events are triggered by a defined timer. You can use the timer event in the Designer as boundary timer event and as intermediate timer event.

  • Boundary: The timer is attached to an activity and works as a stopwatch and an alarm clock. When the execution reaches the activity, the timer is started. When the timer fires, for example after a defined interval, the activity is interrupted and the sequence flow exiting the timer is followed.
  • Intermediate: You can also use the object as an intermediate catching event. In this case, the event is a separate process step. When the execution arrives at the event, a timer is started. When the timer fires, the sequence flow exiting the timer is followed.

To set the duration of the timer, the event should be trigged by a persisted property of type integer or datetime. You have two options to set the timeout in the attributes panel:

  • Integer: Define the number of seconds the event has to wait.
  • Datetime: Define the absolute datetime when the event should fire.

Attributes

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ExecutionYes, without input or output parameters.
Editing

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Particularity

To set the duration of the timer, the event should be trigged by a persisted property of type integer or datetime.

You have two options to set the timeout in the Attributes Panel:

  • Integer: Define the number of seconds the event has to wait.
  • Datetime: Define the absolute datetime when the event should fire.

Plain EventMessage Event and Timer Event can be used as boundary events along with User Task and Receive Task. When using the events as boundary events, attach the element directly to the border of the corresponding task:

Configuration Options

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Shape

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Attributes

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